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V Matrix is a system for characters who have advanced to their 5th Job Advancement, making use of Nodes to allow them to obtain new skills, enhance specific skills, or raise the power of those skills through Node enhancements.

System[]

Every job in the game will receive the V Matrix system upon advancing to 5th Job. This system will allow the player to customize their skills so that the player can choose what skills to work on. The player will start out with 4 slots at Level 200, and gain an additional slot every 5 levels, and each slot will be taken up by one of the following types of Nodes:

  • Skill Node: Grants a special skill for all jobs, or certain groups of jobs.
  • Boost Node: Grants a node that boosts the final damage for 3 skills of a job by varying amounts based on the job and skill (meaning the skills will only belong to 1 job). These can reach up to Level 25 on a single node without , but can be combined with another Boost Node to reach up to Level 50.
    • On top of final damage, these give additional boosts at Level 20 and Level 40. Most Boost Nodes give either Mob Count +1, +5% Critical Rate, or +10% Damage against normal monsters at Level 20, and +20% Ignored Enemy Defense at Level 40.
  • Special Node: Grants a special buff after achieving certain conditions (such as attacking a certain number of times or using a Rune). Note that these nodes only last 7 days (168 hours / 1 week), so it might be recommended to disassemble the Node, as discussed later on.

When it comes to Boost Nodes, it is recommended to obtain 3 useful skills for their job within the same node, rather than skills that the player does not use. As for Skill Nodes, the skill categories are as follows (for more information on each skill, click the respective skill):

All Classes All Maple World Classes (Explorers, Heroes of Maple, Resistance (excluding Demon), and Beast Tamer)

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    Maple World Goddess's Blessing All Cygnus Knights (including Mihile)
  • * Note that Empress Cygnus's Blessing is upgraded into/replaced with Transcendent Cygnus's Blessing upon completing [Moonbridge] Cygnus Awakens All Heroes of Maple
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    Freud's Wisdom All Other World Classes (Demon Slayer, Demon Avenger, Kinesis)
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    Otherworld Goddess's Blessing All Demons
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    Defender of the Demon All Resistance (except Demon)
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    Resistance Infantry All Sengoku All Grandis Classes (Kaiser, Cadena, Angelic Buster, Illium, Ark, and Hoyoung)
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    Grandis Goddess's Blessing All Nova
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    Might of the Nova All Flora
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    Conversion Overdrive All Anima
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    Lotus Flower All Transcendents
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    Transcendent All Friends World Classes
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    Afterimage of the Otherworld

All Warriors All Explorer Warriors

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    Blitz Shield Hero Paladin Dark Knight Dawn Warrior Mihile Aran Demon Slayer Demon Avenger Blaster Hayato Kaiser Zero Adele

All Magicians All Explorer Magicians

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    Unreliable Memory Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop Blaze Wizard Evan
  • * Note that Dragon Slam, Wyrmking's Breath, and Ludicrous Speed level up with the same Node. Luminous Battle Mage Kanna Beast Tamer Kinesis Illium
  • * Note that Crystal Ignition and Reaction - Spectral Blast level up with the same Node. Lara

All Bowmen All Explorer Bowmen

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    Fury of the Wild Bowmaster Marksman Pathfinder
  • * Note that Obsidian Barrier, Obsidian Barrier (Deluge), Obsidian Barrier (Burst), and Obsidian Barrier (Torrent) level up with the same Node.
    • Note that Relic Unbound, Relic Unbound (Deluge), Relic Unbound (Burst), and Relic Unbound (Torrent) level up with the same Node. Wind Archer Mercedes Wild Hunter Kain

All Thieves + Xenon All Explorer Thieves

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    Shadow Walker Night Lord Shadower Dual Blade Night Walker Phantom Xenon Cadena Khali Hoyoung

All Pirates + Xenon All Explorer Pirates

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    Pirate's Banner Buccaneer Corsair Cannon Master Jett Thunder Breaker Shade Mechanic Angelic Buster Ark
  • * Note that Devious Nighmare and Devious Dream level up with the same Node.
  • Frenzied Strength I Increases damage by 20% for 10 seconds when 120 enemies are defeated / Activates once every 60 seconds / Count is reset when the player fails to defeat enough enemies within 30 seconds
  • Lethal Strike I Increases Critical Rate by 100% for 10 seconds on every 1000th attack / Activates once every 60 seconds / Count is reset when the player fails to land enough attacks within 30 seconds
  • Defense Smash I Increases DEF Ignored by 100% for 10 seconds when attacking the same monster 800 times (once per skill use) / Activates once every 60 seconds / Count is reset when the player fails to land enough attacks within 30 seconds
  • Auto Recovery I Fully recovers HP every 40 seconds when a skill is used.
  • Consecutive Strike I Increases Critical Damage by 100% for 10 seconds when Combo Kills are multiples of 50 / Activates once every 30 seconds / Count is reset when the player fails to land enough attacks within 10 seconds
  • Run-blessed Grants invincibility for 10 seconds every time a rune is activated / Activates once every 10 seconds
  • Character Building I Increases EXP by 50% for 20 seconds every 100th hit / Activates once every 30 seconds / Count is reset when the player fails to land enough attacks within 30 seconds
  • Comeback I Upon death, reduces skill cooldowns by 20% (excludes skills unaffected by cooldown reductions or resets) / Activates once per 60 sec
  • Boss Slayer I Grants a 0.1% chance when attacking to increase Boss Damage by 50% for 10 seconds / Activates once every 30 seconds
  • Boss Slayer II Increases Boss Damage by 50% for 10 seconds when a skill is used / Activates once every 120 seconds
  • Boss Slayer III Increases Boss Damage by 50% for 10 seconds when 30 enemies are defeated / Activates once every 10 seconds / Count is reset when the player fails to defeat enough enemies within 30 seconds
  • Lethal Strike II Increases Critical Rate by 100% when Combo Kills are multiples of 50 / Activates once every 60 seconds / Count is reset when the player fails to land enough attacks within 10 seconds
  • Defense Smash II Grants DEF Ignored 100% for 10 seconds when a skill is used every 120 seconds
  • Rune-frenzied Increases damage by 100% for 10 seconds every time a rune is activated / Activates once every 10 seconds
  • Comeback II Upon death, reduces skill cooldowns by 30% (excludes skills unaffected by cooldown reductions or resets) / Activates once per 60 sec
  • Relentless Attack Reduces remaining cooldown of all skills by 20% when Combo Kills are multiples of 50 / Activates once every 75 seconds / Count is reset when the player fails to land enough attacks within 10 seconds
  • Auto Recovery II Fully recovers HP every 30 seconds when a skill is used.
  • Withstand Grants invincibility for 10 seconds on every 100th hit / Activates once every 30 seconds / Count is reset when the player fails to land enough attacks within 30 seconds
  • Quick Reload Grants DEF Ignored 100% for 10 seconds when a skill is used every 60 seconds
  • Just One I Increases Critical Rate by 100% for 10 seconds when attacking the same monster 800 times (once per skill use) / Activates once every 60 seconds / Count is reset when the player fails to land enough attacks within 30 seconds
  • Lucky Recovery I Grants a 1% chance when attacking to recover 10% HP / Activates once every 10 seconds
  • Rune-EXP I Increases EXP by 50% for 20 seconds every time a rune is activated / Activates once every 30 seconds
  • Grit I Reduces remaining cooldown of all skills by 25% every 100th hit / Activates once every 30 seconds / Count is reset when the player fails to land enough attacks within 30 seconds
  • Fatal Strike I Increases damage by 100% for 2 seconds when attacking, every 30 seconds
  • Counterattack I Increases damage by 100% for 2 seconds on every 20th hit / Activates once every 30 seconds / Count is reset when the player fails to land enough attacks within 30 seconds

Enhancing Nodes[]

Any Skill Node or Boost Node can be enhanced up to Level 25 in a single node. To enhance a Skill Node, the player must obtain an identical node to the skill the player want to enhance; for example, for Howling Gale, the player must have a Howling Gale node. To enhance a Boost Node, the top skill on the trio must be identical to one that the player want to use to enhance the skill (for example, if the player has a node with Song of Heaven, Trifling Wind III, and Storm Bringer (in order), the player can use any node that has Song of Heaven as the top skill to enhance it.)

To enhance a node, the player can open the V Matrix UI and right click the desired node to enhance it. The player can obtain Nodestones from any monster in the Arcane River region, as well as from other players or in special events.

Disassembling and Crafting Nodes[]

Nodes can be crafted based on their needs (mostly for enhancing), as well as disassembled if not needed. To disassemble a node, right click a node in the V Matrix UI. The player will receive Node Shards based on the type of node. With these shards, the player can craft a node of their choice, or a Nodestone for 35 shards. The amounts are as follows:

  • Boost Node: 10 Node Shards (Disassemble) / 70 Node Shards (Craft)
  • Skill Node: 40 Node Shards (D) / 140 Node Shards (C)
  • Special Node: 50 Node Shards (D) / 250 Node Shards (C)

The Boost Node the player crafts will be based on the top skill that the player is trying to upgrade. Note that the Special Node will also last 7 days.

Matrix Points[]

For every level the player gains past 200, the player will obtain 1 Matrix Point, which can be used to level a node slot of their choice by up to 5 additional levels. This will also allow the player to level each individual node up to Level 30 (giving a total of Level 60 between 2 Boost Nodes).

Quest[]

Call of the Erdas[]

Once the player reaches Level 200, the will contact the player to see if they are ready to attempt the 5th Job Advancement. He will allow the player to access The Erda Flow, which tells the player that the Black Mage is trying to harness the energy of the Erda.

Blessings of the Goddess[]

After returning to the Memory Keeper, he tells the player to receive the blessings of the goddesses of Maple World, Grandis, and Tynerum, accessible through Horizon Portals in certain maps. Each of the goddesses will give the player a test to see if they are worthy of passing, and rewards the player with an Arcane Stone. The tests are as follows:

  • The Goddess of Maple World, accessible through a Horizon Portal in Bowman Instructional School, will ask the player which cause the player are fighting for (that varies based on their job; e.g. Phantom is asked if he is fighting for his friends who sealed the Black Mage, or Empress Cygnus (Aria's successor).
  • Goddess of Grandis, accessible through a Horizon Portal in Great Temple Interior, will ask the player to defeat a special version of .
  • Goddess of Tynerum, accessible through a Horizon Portal in Deserted Camp, will ask the player to clear 3 battleground stages with Dark Demon soldiers.

Record of Power[]

Once the player completes the tests of each goddess, the player will have an Arcane Stone from each one. The Memory Keeper will grant the player the 5th Job Advancement, all 3 of their main Skill Nodes based on their job, and 5 regular Nodestone. The Memory Keeper will tell the player that they can fill up each Arcane Stone with 500,000,000 (500 million) EXP. The player can only fill up one stone at a time. For each stone the player fill, the player will be given a Goddess EXP Potion, granting the player an additional 500,000,000 EXP each as a reward for filling up each stone.

A Greater Power[]

Finally, the Memory Keeper will teach the player about Arcane Power, which is needed to damage enemies in the area created by the Black Mage with the Erda's power, Arcane River. First, he will have the player defeat 1 without any Arcane Power (dealing 10% damage due to the lack of Arcane Power) to show the player how tough the enemies are. He will then lend the player a plain Arcane Symbol that cannot level up, but will be acceptable for the time being as the player help Kao out in the first area, Vanishing Journey...